If you are looking for the Aram Mayhem tier list then this guide is for you. ARAM Mayhem is a new game mode in League of Legends that combines the classic ARAM 5v5 format with powerful augments inspired by the Arena mode.
Players will start each match with one augment. They can then pick up more augments as the game develops. Augments become available at Levels 7, 11, and 15 in 3 tiers: Silver, Gold, and Prismatic.
The Prismatic ones are the strongest and impactful. The Gold and Silver Augments are weaker.
Aram Mayhem Tier List Best Augments
Prismatic Augments
S-Tier
- Scopiest Weapons gain bonus attack range.
- Biggest Snowball Ever upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 magic damage to all nearby enemies.
- Ultimate Revolution, casting your ultimate ability resets its cooldown immediately after its effect starts or has elapsed.
- Ultimate Awakening, casting will reset all your basic abilities’ cooldowns.
- Jeweled Gauntlet, you will be able to critically strike for damage and gain 2a 5% critical strike chance.
- Infernal Conduit, ability applies a Burn for 5 seconds. This Burn refreshes with each application.
- Goliath grants you 35% bonus health and increased size up to 15%.
- Clown College, Passive – Backstab: Your basic attacks deal 20 – 35 bonus physical damage on-hit when hitting an enemy from behind.
- Quest: Sneakerhead, you have been assigned with several quests to complete. Each quest involves performing specific tasks while equipped with a particular Boots item.
- Quest – Berserker’s Greaves: Basic attack 25 times.
- Quest – Boots of Swiftness: Run 300 steps.
- Quest – Ionian Boots of Lucidity: Cast 20 abilities.
- Quest – Mercury’s Treads: Become afflicted by crowd control 5 times.
- Quest – Plated Steelcaps: Reduce a total of 200 damage with Plating.
- Quest – Sorcerer’s Shoes: Deal a total of 1500 damage with abilities.
- On completing all of the above quests, you receive Jarvan I’s. You will not be able to sell the Boots items gained from this effect.
A Tier
- Back to Basics – you will be able to deal 35% increased damage with your ability. However your Ultimate ability is permanently sealed.
- Giant Slayer, become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal bonus damage against enemy champions bigger than you.
- Transmute: Chaos, gain two completely random augments. You have a 30% chance to gain a Silver-tier augment and a 70% chance to receive a Gold-tier augment.
- Tap Dancer, basic attacks grant bonus movement speed and bonus attack speed.
- Quantum Computing, automatically casts an improved version of Camille’s Tactical Sweep, to slash in a 650 radius around you and also deal physical damage to enemies within the area.
- Symphony of War, will help you gain Conqueror and Lethal Tempo keystone runes.
- Omni Soul, grants 3 random neutral buff Dragon Souls.
- Mad Scientist upon acquiring this augment and each time you respawn you will gain adaptive force, 20% bonus health, and 40% increased size or 40% reduced size.
- Baby Kitty, Bind with the nearest allied champion to you after a few seconds, forming a tether between you and them. You gain bonus movement speed and shield power.
- Draw Your Sword Become melee, modifying your attack range gain 35% bonus attack damage, 25% bonus attack speed, 35% bonus health, 25% bonus movement speed, and 25% life steal.
- Empyrean Promise, replaces the summoner spell in the second slot with Empyrean Promise’s Vigilance active. Additionally, gain 10% heal and shield power.
- Active – Vigilance, dash to the target allied champion and upon arrival grant them shield that absorbs damage for 3 seconds.
- Snowball Roulette, after using the Dash spell from Mark, you cast a random beneficial summoner spell on yourself, or a harmful one on your target.
- Slow Cooker, will surround you in flames which helps you apply a Burn to enemies within 500 units. This Burn refreshes with each application
- Can’t Touch This Casting, will give you invulnerability for about 2 seconds.
B-Tier
- Blade Waltz, Blink to the nearest enemy champion. Each time you blink, you will deal physical damage to the enemies. While Blade Waltz is active, you are untargetable and unable to act.
- King Me, on entering the enemy team’s gate or Catapult for the first time, you gain one random Prismatic-tier augment, and a Legendary item in your inventory is upgraded to its Living Forge Masterwork variant.
- Protein Shake grants 3 random neutral buff Dragon Souls.
- Glass Cannon, You gain a health threshold equal to 70% maximum health, which cannot be modified nor exceeded by any means.
- Circle of Death: All the healing and health regeneration you deal magic damage to the nearest enemy champion within 1000 units.
Gold Augments
S-Tier
- Firebrand Basic, this attack applies a Burn for 5 seconds. This Burn refreshes with each application.
- Flashy Your Flash, now has 3 charges with a 2-second cooldown between casts.
- Soul Siphon Your critical strikes heal you for 12% of damage dealt and gain 25% critical strike chance.
- From Beginning to End, gain Dark Harvest and First Strike keystone runes.
- Perseverance grants 800% base health regeneration, increased to 1600% while below 25% maximum health.
- It’s Critical, grants 50% critical strike chance.
A-Tier
- With Haste, will give you bonus movement speed.
- OK Boomerang, will help cast Sivir’s Boomerang Blade at an enemy automatically.
- Shrink Ray, Basic attacks help lessen the target’s damage and also reduce their size.
- Quest: Steel Your Heart, obtain Heartsteel and accumulate over 400 bonus health from Colossal Consumption.
- Overflow, Your abilities’ increases damage and gains you healing and shielding.
- Get Excited, Become tiny, reduce your size and gain bonus movement speed.
- Holy Fire, causes you to fire a missile at the nearest enemy applying a Burn.
- It’s Killing Time, Upon casting you will apply Zed’s Death Mark to all enemy champions. The mark detonates and causes physical damage.
- Thread the Needle, grants 18% armor penetration along with magic penetration.
- Keystone Conjurer, helps get the Arcane Comet and Summon Aery keystone runes.
- Demon’s Dance, helps gain Fleet Footwork.
- Impassable, Gain Aftershock and Glacial Augment keystone runes.
B-Tier
- Vampirism, you can no longer be healed by allies whereas your health regeneration is set to 0.
- Skilled Sniper, hitting an enemy with a basic ability while located at least 700 units away from them.
- Minionmancer, your pets will deal damage and gain bonus health and size.
- Nightstalking, scoring a takedown against an enemy champion and it renders you invisible for 1.5 seconds. Attacking or casting abilities ends the stealth.
Silver Augments
S-Tier
- Buff Buddies, grants neutral buff Crest of Cinders and neutral buff Crest of Insight permanently.
- Tank It Or Leave It, helps you get Critical Defend Chance.
- Witchful Thinking, grants 20 – 80 ability power.
- Blunt Force increases attack damage by 15%.
- Deft Grants 60% bonus attack speed.
- Heavy Hitter, basic attacks deal bonus physical damage.
- Leg Day, help gain bonus movement speed.
- Homeguard, gain 100% bonus movement speed.
- Goredrink, gain 15% omnivamp.
A-Tier
- Ocean Soul, will grant you the Ocean Dragon Soul.
- Mighty Shield, helps gain 40 – 100 adaptive force.
- Wind Beneath Blade, gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration.
- Adamant, Immobilizing or grounding an enemy champion grants bonus armor and bonus magic resistance for 10 seconds.
- Dive Bomber, you will explode on dying and deal damage to the enemy’s maximum health.
- Infernal Soul, grants neutral buff Infernal Dragon Soul.
- Self Destruct, after exiting a warp gate, you attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage.
- Upgrade Zhonya’s, upgrades Seeker’s Armguard, Wooglet’s Witchcap, and Zhonya’s Hourglass, empowering Stasis to allow you to move during its active effect.
- Transmute: Gold Gain one random Gold augment.
- Tormentor, grounding an enemy champion, inflicts them with a Burn. This Burn refreshes with each application.
- Flashbang, using Flash will create an explosion and cause magic damage to enemies.
- First-Aid Kit grants 20% heal and shield power.
- Erosion, each damage dealt to an enemy reduces their armor and magic resistance.
- ADAPt, converts your attack damage into ability power.
- Guilty Pleasure, grounding an enemy champion will heal you.
- Hat on a Hat, gain 15 ability power and 8 bonus magic resistance for eachhat you are wearing.
- Swift and Safe, after dashing or blinking, gain a shield that lasts 3 seconds and absorbs damage .
- Ultimate Unstoppable, on casting your ultimate ability will grant you crowd control.
- Upgrade Cutlass, upgrades both Lifeline and Spectral Cutlass.
B-Tier
- Shadow Runner, on exiting stealth, helps gain 300 bonus movement speed.
- Fetch Gain, 40% bonus movement speed towards enemies marked by Mark.
ARAM Mayhem Augments Help:
- Increase your stats.
- Buff your items.
- Give you gold.
- Buff your abilities.
- Replace your summoner spells.
- Give you new abilities.
- Changes your gameplay.
That is all about the Aram Mayhem Tier List best Augments.